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Intellectual game for children of senior preschool age. Intellectual and educational games for children of primary school age Educational intellectual games for children 6 years old

Intellectual game for children 5-7 years old "Young talent"

Target:
create conditions for the generalization and systematization of knowledge of older children preschool age, with pronounced abilities.
Tasks:
1. Contribute to the consolidation of acquired knowledge and skills;
2. To develop interest in intellectual activity, the desire to play games with mathematical, logical and artistic content;
3. To show perseverance, the ability to follow instructions exactly, purposefulness, mutual assistance, resourcefulness and ingenuity;
4. Encourage independent search for the necessary information, solving problem situations;
5. To educate in children the ability to take the initiative in order to gain new knowledge, perseverance, determination, ingenuity, mutual assistance.
Equipment: envelopes with entertaining tasks, videos with pictures from fairy tales, easel, felt-tip pens, illustrations of geometric shapes, prizes.
Game progress:
Leading: Good afternoon. We are glad to see you today at our intellectual game "Young Talent". The game is played by a team senior group No. 1 and the team of the senior group No. 2. I ask the teams to introduce themselves and greet each other.
(Greeting of teams and captains)

Team "Why"
We are inquisitive minds
We are with questions for you.
"Why" is a favorite question,
Helps us grow."

Team "Znaiki"
"If you want to know a lot,
You must read a lot."
Our motto: "Don't give up!
Go through everything and find out everything!

Leading: To sum up the results for each task, we have chosen a jury: (representation of the jury members). Our game consists of five tasks.

1 task "Visiting a fairy tale":

In this task, teams need to answer 10 questions. A limited amount of time is allotted for this task: 2 minutes for each team. Sounds at the end of time sound signal. Teams receive 1 point for each correct answer.

Questions for the "Why" team:

1. The name of the boy who was carried away by the Geese-swans? (Ivanushka).
2. Who is mixed on sour cream, chilled on the window? (Kolobok).
3. The hero of a Russian folk tale who rode a stove? (Emelya)
4. Harmful old woman from Russian folk tales? (Baba Yaga)
5. Little girl living in a flower? (Thumbelina)
6. Wooden doll with a long nose. (Pinocchio)
7. In which fairy tale did the carriage turn into a pumpkin? (In "Cinderella")

8. Evil owner of the puppet theater with a long beard. (Karabas-Barabas)
9. What type of transport did the bears ride in the fairy tale "Cockroach"? (By bike)
10. How did the crocodile put out the blue sea in the fairy tale "Confusion"? (Pies, and pancakes, and dried mushrooms.)
Questions for the Znayki team:
1. The name of the girl whose brother turned into a kid? (Alyonushka)
2. Fairy onion boy? (Chipolino)
3. Harmful old woman with a rat. (Shapoklyak)
4. Green friend of Cheburashka? (Crocodile Gena)
5. Who swallowed the washcloth in the fairy tale "Moydodyr"? (Crocodile)
6. What gift did the fleas bring to the Fly-Tsokotuha? (Boots)
7. Fairy girl with blue hair? (Malvina)
8. What were the names of the three piglets? (Nif-nif, Naf-naf, Nuf-nuf)
9. What was the name of the grandmother from whom all the dishes ran away? (Fedora)
10. How many pounds of chocolate did the elephant ask for for his son in the fairy tale "Telephone"? (Five or six.
Leading: while our jury sums up the first task, we will sing the song “The sun came out”, which will cheer us up.
2 task. "Entertaining puzzles in a magic box"
Leading:
Each child from the team takes turns taking an envelope with a problem out of the box. The host reads the task, and the child who pulled the envelope answers, but if he cannot answer, the team helps him. For each correct answer without help, the team gets 2 points, and if the participant was helped with the answer, then the team gets 1 point.
1. Grandmother Masha has a granddaughter Dasha, a cat Fluff, a dog Druzhok. How many grandchildren does grandmother have?
2. A birch grew in the forest. Apples grew on it: 1 green, 2 red, 1 yellow. How many apples are on the tree?
3. Birds flew over the site: a dove, a pike, two tits. How many birds are there?
4. What season is it now?
5. List all the winter months?
6. Is it morning or evening?
7. What other parts of the day do you know?
8. Today is Thursday, and tomorrow?
9. Name the days of the week, starting with Monday.
10. What is your favorite day of the week? Which one is he?
11. Who is standing to your right?
12. Who is standing behind?
13. How is time measured?
14. How is temperature measured?
15. How can you measure length or height?
16. How is weight measured?
Leading: Well done team, they got the job done. While our jury is summing up the results, we announce a riddle contest for fans:
1. The longest animal. (Giraffe)
2. Who carries the baby in a pouch? (Kangaroo)
3. A bird that cannot fly and is not afraid of frost? (Penguin)
4. Long-eared coward. (Hare)
5. A beautiful but inedible mushroom. (Amanita)
6. The biggest berry. (Watermelon)
7. A flower with a yellow center and white petals. (Chamomile)
8. Red mushrooms with an animal name. (chanterelles)
9. What comes after winter? (Spring)
10. 2. When do leaves fall from trees? (in autumn)
11. 3. The hottest time of the year. (Summer)
12. The shortest month of the year. (February)
13. Snow season. (Winter)
14. Black wild berry. (Blueberry)
15. Fruit that looks like a light bulb. (Pear)
16. What kind of berries does a bear like? (Raspberry)
3 task "Competition of captains"
Leading: Team captains are asked to complete two tasks.
The first task is logical puzzles. Captains need to listen carefully to the task and answer the question:
1. Anton and Nikita played with different toys - a typewriter and a pyramid. Anton did not play with a pyramid. What did each boy play?
2. Sasha and Yegor drank tea from cups of different colors: yellow and red. Sasha did not drink tea from a yellow cup. From which cup did each of the boys drink tea?
The second task is video questions. The captains will be shown 6 pictures each, which depict the heroes of different fairy tales. Your task is to name these fairy tales.
Leading: While the counting commission is counting the results of the 3rd round, I announce a musical pause.
Leading: The word for the announcement of the results of the 3rd task is given to the jury.

4 task. "Smart Shapes"

Leading: Teams are offered a visual memory task. Teams look at a poster depicting geometric shapes for 30 seconds, then they are asked to draw the same image on an easel from memory.
Leading: Musical pause. The floor is given to the jury, following the results of 4 tasks.
5 task. "Fairy Guest"
Leading: In this competition, a surprise awaits you to lead it, there will be a fairy-tale character. Guess what Pushkin's fairy-tale heroine received from the owner a dwelling made of pure crystal and a guard of honor for jewelry work and vocal skills. (Squirrel from The Tale of Tsar Saltan.)
White runs.
Squirrel: Guessed right! Hello! I came to the game and prepared very difficult questions:
1. Grandma Dasha has a grandson Pasha, a cat Fluff, a dog Druzhok. How many grandchildren does she have? (one)
2. Which figure has neither a beginning nor an end? (circle)
3. Who swims faster - a duck or a chicken?
4. Who will reach the flower faster - a butterfly or a caterpillar?
5. Two fish flew over the forest. Two landed. How many have flown?
6. What do crocodiles eat at the North Pole?
7. There were children's books on the shelf. The dog ran up and took one book, then another, then two more books. How many books has the dog read?
8. The hare invited two bears, three hedgehogs to the New Year. How many appliances should he supply?
9. Who will crow louder - a rooster or a cow?
10. What color is Kolobok's hair?
Squirrel: Well done guys, you did a great job! And now, while the jury is summing up, we will play my favorite game “Crooked Mirror”, I will show the movement, and you perform the movement in reverse (for example, the leader leans to the right, and the children to the left, leans forward, and the children back, etc. .)
The results of the intellectual game are summed up and Belochka awards the winners.

Mind games.

The game "Logic blocks of Gyenesh"

Target. Contribute to the acceleration of the process of development in preschoolers of the simplest logical structures of thinking and mathematical representations

Short description:

From an arbitrarily chosen figure, try to build as long a chain as possible. Chain building options:

so that there are no figures of the same shape (color, size, thickness) nearby;

so that there are no identical figures in shape and color (in color and size, in size and shape, in thickness);

so that there are figures nearby that are the same in size, but different in shape;

so that there are figures of the same color and size, but of a different shape (the same size, but of a different shape) nearby.

Mind games.

Math tablet game

Target. Create conditions for the research activities of the child. Promote psychosensory-motor, cognitive (cognitive development, as well as the development of creative abilities.

Short description:

The game presents schemes according to which children reproduce the drawing with the help of rubber bands and colored figures. Schemes can be supplemented in accordance with the level of development of the child, come up with your own options. The game contains schemes for orientation in space, counting, geometry, games with numbers, letters, symmetries, road signs, riddles, illustrated poems, fairy tales, patterns.

Methodical instructions. Working with a group of children, you can conduct visual and auditory dictations on a mathematical tablet.

Intellectual game.

Game "Geometric Mosaic"

Target. To consolidate knowledge about geometric figures and primary colors, about the size of objects. Develop visual perception, memory. Contribute to the development of intellectual abilities.

Short description:

Invite the children to decompose the cut out geometric shapes into groups:

by color (all blue pieces, all green pieces, etc.)

by size (small triangles and large triangles, small squares, large and medium squares, etc.)

by shape (all triangles, all squares, all halves of circles, etc.)

laying out the same pictures from a set of geometric shapes, first by overlaying on a card, then next to the picture, and then from memory.

Invite the players to lay out any image from geometric shapes.

Intellectual game.

"Remember"

Target. Develop visual perception, voluntary attention, memory. Develop visual-figurative thinking

Short description:

There are 12 cards in the game. Tasks for each card for complication. At the first stage, we offer to dis-look and remember what is drawn. Showing card 2, children determine what has changed compared to the first card. At the next stage, the children consider, remember and draw the figures they see, then the numbers, remembering the sequence of the arrangement of the numbers. At the last stage, we offer the child to remember and draw schematic images corresponding to various pictures.

Intellectual game.

Game "Dangerous objects"

Target. Develop verbal and logical thinking

Short description:

Having laid out toys and drawings with objects in front of the children, the teacher invites the children to determine which objects are dangerous for the game and why, where these objects should be stored. Children tell where dangerous items should be stored. How to behave if you have such an object in your hands. Is it possible to distract, push a person, if he cuts, sews, nails. What can happen with this

Intellectual game.

Game "Signs"

Target. To teach children to identify the same signs in different objects, to develop logical thinking.

Short description:

Intellectual game.

The game "What is made of what"

Target. To consolidate children's knowledge about various materials and products made from them. Develop logical thinking.

Short description:

The game is played by 1-10 people. Start better with one round card. We invite the child to choose 4 suitable cards from 40 cards and attach them so that they logically complement the central card. The number of round task cards should be increased gradually.

Methodical instructions. For a group of children, the game should be competitive - who will complete the task faster.

Intellectual game.

Game "First Grader Quiz"

Target. Help children prepare psychologically for school, teach them to quickly answer questions. Develop the speed of thinking.

Short description:

Players move in turn, established by agreement or by lot. On his turn, the player rolls the die and moves the chip to the number of squares that has fallen. By moving the chip, the player answers the question of a card from the stack of the corresponding color. If the player answered correctly, the turn passes to the next player. If the player answered incorrectly, the player rolls the die and steps back by the number rolled. After that, he immediately answers the question of the color corresponding to the cell. This continues until the player either answers correctly or returns home. The first person to arrive at school wins.

Intellectual game.

Game "Choose a picture"

Target. Learn to classify objects, call groups of objects with generalizing words, enrich vocabulary. Develop attention, memory, thinking

Short description:

Choose a leader. He mixes the fields and cards and gives each player one field, and puts the cards in a separate pile. The host takes the top card from the pile and calls it. Players use the classification method to determine whether the item belongs to their card, gives a signal - if the answer is correct, the presenter gives the player a card. The first one to cover all areas in his field is declared the winner.

Intellectual game.

Game "Guess the animals"

Target. To consolidate knowledge about wild animals, their habitat, nutrition. Develop logical thinking.

Short description:

Choose a leader. He mixes the fields and cards and gives each player one field, and puts the cards in a separate pile, text down. The host takes the top card from the pile and reads the text of the riddle on it aloud. If the player who has an image of this animal on the field guessed the riddle and correctly answered questions about him (where he lives, what he eats, what character, then the leader gives him a card with a riddle. If the player made a mistake, the leader corrects him, but The card is placed under the bottom of the stack.The first one to cover all the areas on his field is declared the winner.

Intellectual game.

The game “Where is the bread on the table from? »

Target. Learn to consistently lay out plot pictures, develop speech, learn to think logically, develop intellectual abilities.

Short description:

To compose a chain, select one of 3 topics (milk, butter or bread). First, an adult, together with the children, lays out a chain, through discussion they choose correct solution establishing a sequence of pictures. Next, the children independently lay out a chain and make up a story on the topic.

Methodical instructions. Try to make any of the chains only in reverse order. Start the story not with the first, but with the last picture of the chain.

Intellectual game.

Fun Luggage Game

Target. Learn to classify objects of one group, select words for a certain sound. Develop the flexibility of the mind.

Short description:

The player with the shortest hair goes first, then his neighbor to the left, going clockwise. Each player has 4 actions:

see any card;

put it in its place;

without looking, shift one card to the place of another;

Only 2 cards can be swapped.

Actions can be combined in different ways, the main thing is that there should be no more than 4 of them. Less is possible.

The one who was able to lay out the last missing card for the train takes this train for himself. The train is a locomotive and 4 wagons.

Methodical instructions.

If you just look at the card, it remains face down. If you swap cards, they will have to be placed face up.

Intellectual game.

Game "Read the word"

Target. To form the skills of sound analysis and synthesis, the skills of correlating sound with a letter, to contribute to the formation of a smooth, continuous meaningful reading. Develop attention, memory, logical thinking.

Short description:

At the first stage, the facilitator invites the children to highlight the first sounds in the names of the objects depicted on the card, then pronounce the selected sounds, pausing where the empty window is, and name the resulting word. At the second stage, you can ask the children to read the word on the game card, find the missing letter and put the chip with this letter on an empty square. At the third stage, invite the children to find the missing letter and mark it with a chip with the desired letter. And at the last stage, at the signal of the leader, the players pick up chips with letters and put them on an empty window. The team that completed the task first reads the words and becomes the winner.

Intellectual game.

Story ""

Short description:

The teacher begins to tell, accompanying his speech with a display of the corresponding figures on the flannelograph: “In the morning, early in the country, we went out for a walk. We hear someone squeaking thinly: “wee-wee” (pronounces onomatopoeia in a “thin” voice). We look, this is a chick sitting on a tree and squeaking; waiting for his mother to bring a worm. How thin is the chick squeaking? (“Pee-pee-pee.”) At this time, the bird flew in, gave the chick a worm and squealed: “pee-pee-pee” (pronounces onomatopoeia in a lower voice). How did the mother bird squeak? ("Pee-pee-pee.")

The bird flew away and we moved on. We hear someone at the fence shouting thinly: “meow-meow-meow” (pronounces onomatopoeia in a “thin” voice). And a kitten jumped out onto the path. How did he meow? (Children reproduce the model of the educator.) It was he who called the cat mom. She heard, running along the path and meowing:

“meow-meow-meow” (says “meow-meow” in a lower voice). How did the cat meow? ("Meow meow meow".)

And now, children, I will show you who came to visit us. The teacher takes out the cat, shows how she walks on the table, then sits down. How does a cat meow? "Children, lowering their voice, say:" meow-meow-meow.

Then the teacher takes out a kitten, a bird, a chick, and the children imitate their voices.

Methodical instructions. Make sure that the children do not scream, but speak calmly, raising and lowering their voice within the limits accessible to them.

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All about intellectual games for preschoolers

All about mind games for preschoolers

The world of Childhood is unique. It has its own vocabulary, its own folklore, its own norms and codes of honor, its own amusements. What is this, if not the signs of a magical country, whose name is the Game.

There is an opinion that every generation has its own games. Yes this is true. Time changes, culture changes, game changes.

It is noticeable that in the last decade a completely independent phenomenon has formed in our culture, which has received the name "Intellectual games". They provide an opportunity to reveal themselves to the most talented, erudite children, those for whom knowledge, science, and creativity are of paramount importance.

An intellectual game is a type of game based on the use of the players' intellect and/or erudition. As a rule, in such games, participants are required to answer questions from various areas of life.

Intellectual games are not only a source of knowledge, but also joy, pleasure from intellectual victories, from one's ability to show a store of knowledge, to be resourceful and solve the difficult.

Play has a special meaning in the life of a child, it has the same meaning as activity and work in an adult. What a child is in play, such is in many ways he will be in work when he grows up. Therefore, the upbringing of the future "man" takes place, first of all, in the game. The game is a means of adaptation to culture. It prepares the child for a future independent life. In it, the child, first of all, learns to be a man. The game is fundamentally different from imitation. IN gaming activity there is always an imagination that does not allow to merge with the object of imitation, maintains a certain distance in relation to it. Play and imagination are inextricably linked.

The advantage of intellectual games is that they are based not on subject knowledge, but on “competencies”, that is, what determines a person’s ability to apply his knowledge and skills in specific situations.

The main purpose of the games is the development of children's creative abilities, the disclosure of intellectual potential and the identification of new talents. Participation in competitions different kind will allow you to expand your horizons, apply your own knowledge, erudition and logical thinking, show the ability to make decisions in an unusual situation in a limited time.

Intellectual games develop memory, logical thinking, spatial imagination, develop perseverance, attentiveness, purposefulness, as well as the ability to make decisions in conditions of uncertainty and be responsible for them, and hence independence. Equally important is the ability long time concentrate on one type of activity (which for hyperactive guys also performs a corrective function).

Mind games teach you to treat failures and mistakes correctly - to analyze the causes, draw conclusions and apply them in the future. In addition to intelligence, ingenuity and creativity develop.

Intellectual games teach to think systematically and strategically, develop the ability to analyze, and most importantly, children learn to create an internal action plan (IPA, or, more simply, to act in the mind. This skill is key to the development of thinking in general, and it is with the help of intellectual games, it is the easiest to work out.

An intellectual game has the same structure as any activity, that is, it includes a goal, means, a game process and a result. In addition to educational, it pursues both cognitive and developmental goals. The game is educational and playful in nature, so intellectual games are presented to the child not just fun, but an interesting and unusual activity.

Main types of intellectual games

Quiz Strategy

Text quiz Story quiz Role-playing strategy Economic strategy Combat strategy

“Oh, lucky one! ", "What? Where? When? » «Polundra! » Improvise-

"Impromptu Theater" Scenario "Yacht" "Manager" Checkers,

From this diagram, we see that all intellectual games form two blocks - quizzes and strategies. What is a quiz? It is a form of intellectual game where success is achieved by most correct answers. Quizzes are divided into test and story.

Test quizzes - children answer the question and receive an assessment (chip, point, praise). It turns out the real test. Such games can be seen on TV. It's "Oh lucky man! ", "What? Where? When? ”, “Brain Ring”.

Story quizzes are more interesting. For example, the teacher comes up with a game plot (“Little Red Riding Hood in a new way”). Children become "Little Red Riding Hood", "Wolf", etc. The imagination is turned on, elements of theatricalization are applied. The game acquires a bright emotional character. Examples can be television programs "Polundra", "Wheel of History", etc.

Strategy is a form of intellectual game. Here success is achieved by the correct planning by the participants of their actions. This is the path to success.

In combat strategy, the path to success lies in proper planning for the destruction of the enemy. In the economic - through the actions of acquisition and sale ("manager", "seller", etc.).

In role-playing strategy - through the best achievement of goals determined by the role assigned to the player ("Yacht", etc.). The role-playing form develops along the scenario and improvised directions.

In the scenario strategy, improvisation is allowed in strict accordance with the development of the game.

The improvisational strategy outlines the general provisions and gives the initial impetus to events where the children themselves choose the topic of improvisation.

An intellectual game rarely does without questions, and quizzes do not exist without them at all. Therefore, selecting and compiling questions is an important factor in such activities for educators. Here is a characteristic of the types of intellectual games.

Classification of questions and tasks for intellectual games.

1.1.1. Answer in question

1.2. Joking questions

1.3. Originally about the banal

1.4. Hint question

2. The unknown about the known

3. On logical and associative thinking

4. Good luck

Productive

1. Questions for ingenuity.

They allow you to create intrigue, attract attention. These questions are based on basic level knowledge of a person, but are somewhat encrypted so that the player fully demonstrates his mental abilities. The host says the first clue. The one who guesses gets a point.

2. Questions like "Unknown about known"

Questions provide surprisingly entertaining and little-known information about things. Such questions increase interest in the game.

3. Questions on logical and associative thinking. These questions are very interesting to the players, because they ask the need to build a "chain" of reasoning. These are questions, tasks, tasks.

4. Questions for good luck. Questions with multiple answers. You can ask the most "abstruse" question, the player has a chance to answer. But such questions are monotonous.

5. Questions "for approximation". It is important that the facts underlying the question are interesting and entertaining.

"Warm-up" for members of the teachers' council

Instructions: - Listen carefully and find the mistake in the statements:

1. Putting fins on your feet, -

Gymnasts swim under water. (scuba divers)

2. Snowstorms howl like wolves

In the winter month of April. (April is not a winter month)

3. We play football well,

We score goals often. (Not pucks, but balls).

4. For one who is unwell,

We call doctors.

Pine needles

Shorter than a Christmas tree. (Pine needles are longer)

5. Small fish net

Weaved a craftsman-spider. (Not to fish, but to flies).

Give the child the opportunity to show invention and initiative in the game, to be active and independent, and then he will gain self-confidence, which will help him achieve a lot in life in the future. Most importantly, during the game, celebrate all the achievements of the baby and do not emphasize the shortcomings, praise for successes and do not scold for mistakes.

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"The cleverest". Intellectual game for older preschoolers

"THE CLEVEREST"

Intellectual game for senior and preparatory groups of preschool educational institutions.

Purpose: To promote the development of cognitive activity, logical thinking, creativity. To identify the abilities of children in different areas of knowledge.

We have an unusual day today

We sincerely welcome you!

For smart game children gathered again

It's time for the competition to begin.

Host: We welcome the audience and participants of the game "The smartest"! There are no weak opponents here, but determined and erudite, witty and resourceful players. It is my pleasure to introduce you to the participants of the game.

Presentation of participants

Moderator: A fair jury will evaluate our players.

Presentation of the jury members

We start the game. First, a few words about its rules. The game consists of 4 rounds. The best players advance to the next rounds. The strongest remain in each round. And in the last round the winner will be determined.

Attention! You are ready? So let's start round 1!

I will ask questions and give two answers. A card with the number 1 indicates the first answer, with the number 2 - the second option. Players who answer correctly to all questions go to the second round. Ready?

1. Which flower could only fulfill 7 wishes?

(chamomile, flower - seven-flower)

2. What is the name of the period of 12 months?

(year, week)

3. what is the name of the person who invents buildings and makes their drawings?

(architect, builder)

4. What is the name of the second month of spring

(March, April)

5. What looks like a square?

(cube, brick)

6. What is the first day of the week?

(Monday Sunday)

7. Which bird is a carnivore?

(owl, sparrow)

8. Who has 6 paws?

(spider, bee)

9. Who did the cat grab onto in the fairy tale "Turnip"?

(for the granddaughter, for the bug)

10. What is the name of a place in nature where there is a lot of sun and little water?

(jungle, desert)

11. At what time of the year do birds fly to us from warm countries?

(spring, autumn)

12. What is the name of a man-made bird house?

(birdhouse, nest)

13. What book did Carlo's dad buy Pinocchio?

(alphabet, encyclopedia)

14. Carlson's favorite treat?

(honey, jam)

Vedas. Well, well done. Let's move on to the next task. Now I will make riddles for everyone in order, you carefully look at the screen and try to give the correct answer.

Riddles presentation.

Vedas: It's time for the jury's words. Now we will find out who will advance to the next round.

Jury's word

Musical pause

So round 2.

You need to name the characters from different fairy tales. Ready? Then they started.

1. The girl who was friends with the seven dwarfs? (Snow White)

2. Son of Pope Carlo? (Pinocchio)

3. Little beauty born in a flower? (Thumbelina)

4. Cheerful naughty who visited the Moon and the Sun City? (dunno)

5. It will heal everyone, it will heal ... (Dr. Aibolit)

6. The girl who carried the basket of gifts (Little Red Riding Hood)

7. He had 40 thieves? (Ali is a woman)

8. Did her carriage turn into a pumpkin? (Cinderella)

9. He runs around Africa and eats children. (Barmaley)

10. Who bought a samovar at the market? (Fly Tsokotukha)

11. She woke up from the kiss of the prince (Sleeping Beauty)

Vedas: Well, you have already completed half of the tasks. The next test is ready for you. You need to listen carefully to the sound and name whose it is. We call them in turn.

Sounds are heard

Vedas: In the meantime, our jury is summing up the results of the second round, we will play with our fans. I suggest listening to excerpts from children's songs, and you need to guess what cartoon she is from. (say title)

Fragments of songs from famous cartoons sound

The floor is given to the jury.

6 participants advance to the third round.

Vedas: Children who made it to the third round are very serious players. This is already a small step towards victory, but we must determine who will be the smartest today. I will ask each player 5 questions, you must give as many correct answers as possible.

1. What does a crocodile eat at the North Pole? (he doesn't live there)

2. Birch is a tree, is an airplane? (transport)

3. Which word is superfluous: elephant, tiger, sparrow, fox? (sparrow)

4. She has two paws, a tail and feathers, she can fly. Who is this? (bird)

5. What do you call your dad's dad? (grandfather)

1. Grass is a plant, is it spring? (season)

2. Who is more in the forest: birds or sparrows? (birds)

3. Name it in one word: a notebook, a pen, a briefcase - is this? (school supplies)

4. There are 2 pears and 2 apples on the table, how many vegetables are on the table? (not at all)

5. Grandma Masha has a granddaughter Dasha, a cat Fluff and a dog Zhuchka. How many grandchildren does the grandmother have? (1)

1. Kittens were born to Alma's dog: one is white, the other is black. How many kittens does Alma have? (not at all)

2. What color is the kolobok's hair? (no hair)

3. How many nuts are in the empty glass? (the glass is empty, not at all)

4. What is the name of the mother of the calf? (cow)

5. What is more water or land on Earth? (water)

1. What birds cannot fly? (penguins, ostriches)

2. Which tree has a white trunk? (birch)

3. Is the wolf a carnivore or a herbivore? (predatory)

4. steals chickens in the village? (fox)

5. This bird that hunts frogs. (heron)

1. What tree is dressed up on New Year? (tree)

2. Looking for acorns under an oak tree. (boar)

3. When do birds fly away from us to warm countries? (in autumn)

4. What is the name of the country where we live? (Russia)

5. Name the days off of the week. (Saturday Sunday)

1. Name the president of our country. (Putin)

2. what bird does not hatch its chicks? (cuckoo)

3. A striped insect that can sting? (wasp)

4. What bird did Thumbelina save? (martin)

5. What number will turn out if you turn over the six? (9)

Pantomime

Dealt with questions. In the next task, you need to depict (show with movements) the animal that is drawn in the picture (fox, hare, bear, frog, bird, chicken). Or action: washing dishes, sweeping the floor, hammering a nail, chopping with an ax, washing clothes, sawing with a saw.

Jury's word

Vedas: Well, here are our finalists, one of them will take first place and receive the title of "The smartest" player.

Questions are asked for each participant. You need to remember and name the names of the heroes of fairy tales and fairy-tale objects. I pronounce the first part of the name or title, and you - the second. For example, Koschey .... Immortal

Vasilisa - (beautiful)

Boy - (sleeping)

Ivan Tsarevich)

Dragon)

Tiny - (Havroshechka)

Sister - (Alyonushka)

Tablecloth - (self-assembly)

Swan geese)

The Little Humpbacked Horse)

Flower - (semi-flower)

Correct answers are protected. And the last decisive task “What's Wrong? ". You need to look closely at the picture and say what is wrong. Answer quickly and without hesitation.

The game "What is superfluous"

Summing up.

Awarding with diplomas.

Host: So our competition has come to an end, you guys passed the test with dignity

Well done! We say goodbye to you, see you soon!

Attached files:

samyi-umnyia_2kofg.ppt | 6716 Kb | Downloads: 174

www.maam.ru

"Big Game" - an intellectual game for children of the preparatory group

All children attending the group take part in the game. Children are divided into any number of teams (2-4) at the discretion of the teacher and the number of children in the group.

Educator:

Children, today there will be a big game, the rules of the game are as follows: in front of you is a playing field on which the topics of the questions are written and their price is from 10 to 60 points. Accordingly, the higher the question price, the more points you earn.

You must choose the topic you want to start playing and the number of points for which I will ask you questions. Put all the points in your piggy bank and at the end of the game, after counting the number, we will find out the winners.

10. Guess the riddle "If you sat on the ledge, then they grow all the time down." (icicles)

20. What month comes after March? (April)

30. Where will the snow melt faster under a birch or under an apple tree? Why? (under the apple tree, the trunk is dark, and the dark sun heats up faster)

40. What does a bear eat in winter? (nothing, he's sleeping)

50. What is the name of the forest where they grow coniferous trees– firs, firs, cedars and pines? (taiga)

60. Today the clearing is golden yellow from flowers, and tomorrow - white and fluffy. Yellow flowers turn into white "heads", and white fluffs fly off the "heads". (dandelions)

Count

20. 7 tractors plowed the field, 2 tractors stopped. How many tractors are in the field? (7 tractors)

30. On the way, 2 boys walked 2 rubles found, 4 more follow them, how much will they find? (not at all)

40. Mom put in the oven Pies with cabbage oven. For Natasha, Kolya, Vova, The pies are already ready, And the Cat dragged one more pie under the bench. Yes, five more Mom needs to be taken out of the oven. If you can help Count the pies? (9)

50. "Pig in a poke" - a task for all teams, fold from Kuizener's sticks. (teacher shows an example)

60. “Pig in a Poke” - a task for all teams (6 hoops and Gyenish blocks) you need to spread the magic stones in different circles, but pay attention to what happens at the intersection: 1 team - large and blue, 2 team - thin and yellow, 3 team are round and red.

In the world of fairy tales

20. In what story did a little kitten scare two boys? Who is the author of this story? (Live hat. N. Nosov)

30. How the fairy tale "Little Red Riding Hood" ended. Who is the author of this tale? (Ch. Perrot)

50. From which hero did everyone roar? (Chippolino)

60. Name fairy tales in the names of which there are numbers and numbers.

From A to Z

10. How many syllables are in the word "cupboard"? (1 syllable)

20. Name all the vowels in the word - "bag". (2 vowels - y and a)

30. Make a 5 word sentence.

40. "Homework". Remember familiar phrases.

50. "Pig in a poke" - a task for all teams, write a word - Sasha, mom, porridge, school, clock, tape - without a pen and pencil.

60. "Pig in a poke" - a task for all teams to solve puzzles.

Blot

10. What is the name of this genre of art? (scenery)

20. What is the name of the artist who paints portraits? (portraitist)

30. What colors of paint should be mixed to get brown? (red and green)

40. What are the blue brothers?

50. What colors were used to paint the picture?

60. "Pig in a Poke" - a task for all teams to make a collective bouquet of flowers.

Do-mi-sol-ka

10. What is the name of the song that is sung to put the baby to sleep? (Lullaby)

20. Remember the fairy tales "The Wolf and the Seven Kids", why didn't the kids open the door for the wolf the first time he sang his mother's song to the kids? (the voice of the wolf is low, and that of the goat is high)

30. Guess the melody. (audio recording plays)

40. Remember a song from any Russian folk tale, and sing it.

50. Without them, we can’t sing a song, or play a musical instrument. (notes)

60. Name 10 musical instruments.

Physical training

10. Name 5 winter views sports (hockey, skiing, skating, luge, figure skating)

20. What vitamins are contained in cottage cheese?

30. What should be done in order not to get sick in winter?

40. What games are played with a ball? (football, basketball, stridball, volleyball, pioneer ball, handball, tennis, golf, rugby)

50. Which Russian city will host the 2014 Winter Olympics? (In Sochi)

60. "Pig in a poke" - organize an outdoor game for the whole group

Things

10. What type of transport is an airplane? (air) 20. Name the products that are part of borscht. (Beets, potatoes, carrots, cabbage, onions)

30. There is a steamboat - either back or forth, and behind it such a smooth surface, not a wrinkle to be seen! (iron)

40. The distinctive sign of the state, depicted on flags, coins, seals. (Coat of arms)

50. How can a glass be used? Think of non-standard options.

60. Cat in a Poke - a task for all teams, lay out a number of items from primitive to modern. (Didactic game "Evolution of things").

Developmental effect

Tasks for the designation of objects

1. "Think up yourself" - to teach children to see possible substitutes in various objects (2 junior, middle, senior groups)

2. "Animals on the tracks" - to teach children to use substitutes - to be able to correlate pictures with certain icons (2 junior, middle, senior, school-preparatory groups)

3. "Riddles and riddles" - to teach children to correlate the speech form of the description of objects with the graphic (for all ages)

4. "Sun and rain" - teach children to designate one object with the help of another (a house can be a high chair, a corner of a room separated by a stretched rope, circles drawn in chalk) - (for all ages)

5. "Through the stream" - to teach children to designate objects in a game situation in different ways "(2 junior group)

6.7. "The mother hen and chickens", "Shaggy dog" - to teach children to designate objects in the game in different ways (2nd junior group). 8. "Mousetrap" - show children that with the help of action it is possible to designate an object (middle, senior, preparatory groups for school).

9. "Hares and the wolf" - learn to compare the plan with the space of the group room (middle group).

Tasks for the analysis of the structure of the subject:

10. "Fold the picture", "Tangram" - to teach children to analyze an elementary contour scheme (for all ages).

11. "Draw a picture with sticks" - teach children to schematically depict various objects or plots using sticks of different lengths (2 junior, middle, senior groups)

  1. "Pyramids" - to teach children to analyze the structure of an object using its schematic representation

(senior, preparatory group for school).

13. "Stars in the sky" - to teach children to correlate a schematic representation of an object with an artistic one. Introduce the symbolism of some constellations (senior, preparatory group for school).

14. "Merry little men" - Teach children to analyze an elementary scheme (older, preparatory group) .

Tasks for highlighting spatial relationships:

15. "Train" - learn to correlate the plan of the room with the real room (2nd junior group).

16. "Doll Masha bought furniture" -

To teach children to navigate in space using an elementary plan (2nd junior, middle, senior group).

17. “Where did the bug hide?” - to teach children to freely use the plan (middle, senior, preparatory groups for school).

18. "Find a toy" - to teach children to navigate according to the plan in the group room (senior group, preparatory to school).

19. "Secrets" - to teach children to navigate the floor plan on the site kindergarten(senior, preparatory group for school)

Tasks for creating new images

20. “What kind of toy?” - develop the imagination of children, teach them to imagine objects according to their schematic images (for all ages). 21. "What is this?",22. “What does it look like?” - to teach children to create images in their imagination based on the characteristic features of objects

(for all ages) .

23. "Magic pictures", "Shifters" - to teach children to create images based on a schematic image (middle, senior groups).

Tasks for using logical relations:

24. “Who is more fun?” - teach children to arrange objects in a given sequence (senior, preparatory for school).

25. “Guess what our name is?” - learn to decipher words in the proposed way (symbolic substitution). Highlight the first sound in the word (preparatory group for school).

Substitution action

More details on the site nsportal.ru

Intellectual games for children of senior preschool age. - Methodical piggy bank - Catalog of articles - Website of a preschool educational institution.

Intellectual games for children of senior preschool age. Preschool childhood is a period of intellectual development of all mental processes that provide the child with the opportunity to get acquainted with the surrounding reality.

The child learns to perceive, think, speak; he masters many ways of acting with objects, learns certain rules and begins to control himself. All of this involves the work of memory. The role of memory in the development of the child is enormous.

The assimilation of knowledge about the world around us and about oneself, the acquisition of skills and habits - all this is connected with the work of memory. School education makes especially great demands on the memory of the child.

Modern psychology claims that the intellectual potential of children is genetically determined, and that many people have a chance of achieving only an average level of intelligence. Of course, our opportunities for development are not unlimited. But practice shows that if even "average" intellectual abilities are used at least a little more efficiently, the results exceed all expectations.

Intellectual games contribute to the development of children's memory, switching from one type of activity to another, developing the ability to listen and hear others, understand and perceive other points of view.

For the successful development of the school curriculum, the child needs not only to know a lot, but also to think consistently and conclusively, to guess, to show mental tension, to think logically.

Teaching the development of logical thinking is of no small importance for the future student and is very relevant today.

Mastering any method of memorization, the child learns to single out a goal and carry out certain work with the material to achieve it. He begins to understand the need to repeat, compare, generalize, group material for the purpose of memorization.

Teaching children about classification contributes to the successful mastery of a more complex way of remembering - the semantic grouping that children encounter at school.

Using the opportunities for the development of logical thinking and memory of preschoolers, it is possible to more successfully prepare children for solving the problems that school education sets before us.

The development of logical thinking includes the use of didactic games, ingenuity, puzzles, solving various logic games and labyrinths and is of great interest to children. In this activity, important personality traits are formed in children: independence, resourcefulness, ingenuity, perseverance is developed, and constructive skills are developed. Children learn to plan their actions, think about them, guess in search of a result, while showing creativity.

Games of logical content help to cultivate cognitive interest in children, contribute to research and creative search, desire and ability to learn. Didactic games as one of the most natural activities of children and contributes to the formation and development of intellectual and creative manifestations, self-expression and independence.

Intellectual games help the child acquire a taste for intellectual and creative work. They contribute to the “launch” of developmental mechanisms, which, without special efforts by adults, can be frozen or not work at all. Intellectual games help to better prepare a child for schooling, expand the possibilities of free, conscious choice in life, the maximum realization of his potential abilities.

Games for the development of perception

Perception- a cognitive process that forms a subjective picture of the world. This is the selection of the most characteristic qualities for a given object or situation, the compilation of stable images (sensory standards) on their basis and the correlation of these standard images with objects of the surrounding world. Perception is the basis of thinking and practical activity, the basis of a person's orientation in the surrounding world, society. For preschool children, it is best to develop perception in the process of playing that parents can offer the child at home.

Form perception: "Recognize the object by touch"

To play the game, you need to put various small objects in a tight bag: buttons, a spool, a thimble, a ball, a cube, a candy, a pencil, etc. Task for the child: determine by touch what kind of objects they are.

Color Perception:"Pick a couple by color"

You need to find a pair of items of the same color. During the game, you need to make five logical pairs of ten different items.

Perception of time: The game is based on questions and answers. Allows you to teach to perceive such characteristics of time as the time of day, season, the passage of time (fast, long, often, rarely, long ago, recently, yesterday, today, tomorrow)

Questions for the child:

-What time of day is it? How did you guess?

-What time of year is it? Why do you think so?

What happens more often, a day or a week?

What grows faster - a flower, a tree or a person?

Perception of space:"Find a toy" An adult puts the toy in a certain place, the child determines the location of this toy (in the room, on the table, to the right / left of ..., below / above ... etc.

Perception of magnitude: Ask the child to arrange the toys in size, collect large and small toys separately from each other. Compare pencils by length. Draw paths of different lengths.

Memory Games

Memory the child is his interest. It is a complex of processes by which a person perceives, remembers, stores and reproduces information. Failure at each of these levels can cause learning difficulties.

The games proposed in this section contribute to the development of the child's memory, teach logical methods of memorization.

Educational game "Puppeteer"

Game for the development of motor memory.

Option 1. An adult - "puppeteer" blindfolds the child and "leads" him, like a doll, along a simple route, holding his shoulders, in complete silence: 4-5 steps forward, stop, turn right, 2 steps back, turn left, 5-6 steps forward, etc.

Then the child is unleashed and asked to independently find the starting point of the route and go through it from beginning to end, remembering his movements.

Option 2. Children can do these exercises in pairs: one person is the "puppeteer", the other is the "doll".

Educational game "Button"

Two people are playing. In front of them are two identical sets of buttons, in each of which not a single button is repeated. Each player has a playing field - it is a square divided into cells.

The starter of the game puts 3 buttons on his field, the second player must look and remember where which button lies. After that, the first player covers his playing field with a piece of paper, and the second must repeat the same arrangement of buttons on his field.

The more cells and buttons are used in the game, the more difficult the game becomes.

Game "Fold the pattern".

Make a path or pattern of shapes (start with three or four elements, when the child is comfortable with such tasks, increase the number). Ask him to look at the path (pattern), then turn away. Change the location of one shape (then two or three). Ask the child to restore the original arrangement of the figures on the tracks (patterns).

Complicated option: remove the track (pattern) from the field. Offer to restore yourself. You can once again remove the pattern and invite the child to restore it with closed eyes to the touch.

Game "Camera"

Game for the development of memory and attention.

Option 1: children are shown a card with any image for a second, they must describe it in as much detail as possible.

2nd option: a picture is shown depicting some plot (30 seconds), after which another picture is given, similar to the first picture, but some items are missing or replaced by something else. I have to say what has changed.

Game "Tell and show"

A game for the development of auditory memory and speech. Ask the child to tell a poem of a plot nature (pre-selected and learned) and show ....

For example:

The teeth are white.

Games for the development of attention

Attention It is connected with the interests, inclinations, vocation of a person, such personal qualities as observation, the ability to note subtle, but significant signs in objects and phenomena, depend on his characteristics. Attention is one of the main conditions that ensure the successful assimilation by the child of the amount of knowledge and skills available to him and the establishment of contact with an adult. The development of attention is closely intertwined with the development of memorization, and these games will help develop it.

Educational game "On the table! Under the table! Knock!"

The game develops the child's auditory attention.

The child must follow the verbal commands of the adult, while the adult tries to confuse him. First, the adult says the command and carries it out himself, and the child repeats after him.

For example: an adult says: “Under the table!” and hides his hands under the table, the child repeats after him. "Knock!" and begins to knock on the table, the child repeats after him. "To the table!" - puts his hands on the table, the child repeats after him, and so on. When the child gets used to repeating the movements of the adult, the adult begins to confuse him: he says one command, and performs another movement.

For example: an adult says: “Under the table!”, And he himself knocks on the table. The child should do what the adult says, not what he does.

Top-clap game.

Game for the development of attention, memory.

The leader pronounces phrases-concepts - correct and incorrect.

If the expression is correct, the children clap, if not correct, they stomp.

Examples: "It always snows in summer." Potatoes are eaten raw." "The crow is a migratory bird." It is clear that the older the children, the more complex the concepts should be.

"Twisted Lines"

Tracking a line from its beginning to the end, especially when it is intertwined with other lines, contributes to the development of concentration and concentration.

"Where what?"

You should agree with the child that he will clap his hands when he hears a word on a given topic, for example, animals. After that, the adult must say a number of different words. If the child makes a mistake, the game starts over.

Over time, you can complicate the task by inviting the child to stand up if he hears the name of the plant, and at the same time clap when he hears the name of the animal.

"Mirror"

This game is best played in pairs. Players sit or stand opposite each other. One of them makes different movements: raises his hands, moves them in different directions, scratches his nose.

The other is a "mirror" of the first.

To begin with, you can limit yourself to hand movements, but gradually complicate the game: build faces, turn around, etc. Game time is limited to 1-2 minutes.

If the "mirror" managed to hold out for the right time, it gets one point, and the players change roles.

"Finger"

The more pictures there are, the more difficult and intense (and therefore more interesting) the game will be. For this game, the child definitely needs a partner - preferably a peer. If this is not the case, the role of a partner can be played by an adult (grandmother, grandfather, brother, etc.), who slightly plays along with the baby.

Before the game, 10-20 pictures depicting various objects are laid out on the table in two rows. After admiring the pictures and specifying the name of not too familiar objects, you draw the attention of the players to the fact that each of them has one finger on his hand called the index finger, because it points to something. “In this game,” you say, “the index finger will point to the picture that I will name. Whoever first puts his index finger on the picture correctly will receive it.”

Then you put two playing kids opposite each other and ask them to put the index fingers of their right hands on the very edge of the table and not raise them until they find the right picture. The main requirement of the game is to look for a picture with your eyes, not with your hands (this is how mental activity is stimulated). Movement - a pointing gesture - is only the last step in solving the problem. The restrictive rule - to keep your finger at the edge of the table - helps the child to refrain from unnecessary hand movements.

Then you solemnly pronounce the words: "Which of you will find and show with your finger ... a camomile (camel, teapot, umbrella, etc.) first?" And watch who will be the first to indicate the desired picture.

Imagination Games

These games contribute to the gradual assimilation of the principle of conditionality and the replacement of some objects with others, the development of imagination. In such games, children will be able to learn how to animate a variety of objects.

For these games, you can use almost any item, they do not take a long time. Almost any moment in a child's life can be used to organize games.

"Squiggles"

It is better to play together with the child. Draw arbitrary squiggles for each other, and then exchange leaves. Whoever turns the squiggle into a meaningful drawing will win.

"Non-Existent Animal"

If the existence of hammerhead fish or needlefish is scientifically proven, then the existence of thimblefish is not excluded. Let the child dream up: "What does a pan fish look like? What does a scissor fish eat and how can a magnet fish be used?"

"Reviving Items"

It is necessary to invite the child to introduce himself and portray himself with a new fur coat; lost mitten; mitten, which was returned to the owner; a shirt thrown on the floor; shirt neatly folded.

"Draw a picture"

The child is presented with an unfinished picture of an object and asked to name the object. If the child fails to immediately identify the object, he is helped in the form of riddles and leading questions. After the children have recognized the object and imagined its image, they finish drawing and coloring the pictures.

Unfinished pictures presented to children can be made in different ways: a bitmap, a diagram of an object, its partial image. The pictures can be any object familiar to children. Subject images can be combined into semantic groups (for example, "vegetables", "clothes", "flowers", etc.) and use this exercise when studying the corresponding group.

"Imitation of Action"

We cook soup. Ask your child to show you how you wash and dry your hands before preparing food. You pour water into a saucepan.

Light the gas stove burner and put the pan on the burner. Peel and cut vegetables, put them in a saucepan, salt, stir the soup with a spoon, scoop the soup with a ladle.

Show how to carefully carry a cup filled with hot water. Imagine and demonstrate: you pick up a hot pan, pass a hot potato around.

Games for the development of thinking

M breathing- one of the highest forms of human activity. This is a socially conditioned mental process, inextricably linked with speech. The proposed games will help children learn to reason, compare, generalize, make elementary conclusions - in other words, think independently.

"It happens - it doesn't happen"

Name some situation and throw the ball to the child. The child must catch the ball in the event that the named situation happens, and if not, then the ball must be hit.

You can offer different situations: dad went to work; the train flies through the sky; the cat wants to eat; the postman brought a letter; salted apple; the house went for a walk; glass shoes, etc.

"Guess the description"

An adult offers to guess what (what vegetable, animal, toy) he is talking about and gives a description of this subject. For example: This is a vegetable. It is red, round, juicy (tomato). If the child finds it difficult to answer, pictures with various vegetables are laid out in front of him, and he finds the right one.

"What happens if…"

The facilitator asks a question - the child answers.

"What will happen if I stand with my feet in a puddle?"

"What happens if a ball falls into a tub of water? A stick? A towel? A kitten? A rock?" and so on.

Then switch roles.

"Ambiguous Answers"

Consider in advance questions to which ambiguous answers are possible. When the child answers your questions, you may be very surprised. Is this the answer you expected from him?

Small examples:

“The coat of our cat is very….” ;

“At night, the street is very…”;

“People have hands to…”;

"I got sick because..."

“What is prickly in the world?”

Try to remember with your child what is prickly in the world? Spruce and hedgehog needles, sewing needles and pins, rose and wild rose thorns, dad's chin ....

Name a few prickly objects, maybe the kid will add others to them. For example, name a Christmas tree, a hedgehog, needles and pins. And when you walk in the park or in the forest, find thorny plants, show your child the thorns. Why do plants need them?

Surely, the child will remember your game and add the find to the category of "prickly things" himself.

You can play with other properties as well. "What in the world is cold?", "What in the world is round?", "What in the world is sticky?". Just don't ask too many properties at once. One thing is better.

The main thing is that the child remembers the principle and includes more and more new objects in the group, say, "thorny things".

Source mbdoy92vorkyta.ucoz.ru

Ludmila Timonina
Card file: intellectual games at senior preschool age

Mind games.

A game "Gyenes Logic Blocks"

Target. Contribute to the acceleration of the development process in preschoolers the simplest logical structures of thinking and mathematical representations

Short description:

From an arbitrarily chosen figure try build as long a chain as possible. Construction options chains:

so that there are no figures of the same shape next to each other (color, size, thickness);

so that there are no identical shapes and colors (by color and size, by size and shape, by thickness);

so that there are figures nearby that are the same in size, but different in shape;

so that nearby there are figures of the same color and size, but of different shapes (same size but different shape).

Mind games.

A game "Math Tablet"

Target. Create conditions for the research activities of the child. To promote psychosensory-motor, cognitive (cognitive) development, as well as the development of creative abilities.

Short description:

The game presents schemes according to which children reproduce the drawing with the help of rubber bands and colored figures. Schemes can be supplemented in accordance with the level of development of the child, come up with your own options. The game presents schemes for orientation in space, counting, geometry, games with numbers, letters, symmetries, road signs, riddles, illustrated poems, fairy tales, patterns.

Methodical instructions. Working with a group of children, you can conduct visual and auditory dictations on a mathematical tablet.

Intellectual game.

A game "Geometric Mosaic"

Target. To consolidate knowledge about geometric figures and primary colors, about the size of objects. Develop visual perception, memory. Contribute to development intellectual abilities.

Short description:

Invite the children to decompose the cut out geometric shapes according to groups:

by color (all blue pieces, all green pieces, etc.)

by size (small triangles and large triangles, small squares, large and medium squares, etc.)

in form (all triangles, all squares, all halves of circles, etc.)

posting the same pictures from a set of geometric shapes, first by superimposing on card, then next to picture and then from memory.

Invite the players to lay out any image from geometric shapes.

Intellectual game.

"Remember"

Target. Develop visual perception, voluntary attention, memory. Develop visual-figurative thinking

Short description:

In game 12 cards. Tasks for each difficulty cards. At the first stage, we offer to dis-look and remember what is drawn. showing 2 map, children determine what has changed compared to the first card. At the next stage, the children consider, remember and draw the figures they see, then the numbers, remembering the sequence of the arrangement of the numbers. At the last stage, we offer the child to remember and draw schematic images corresponding to various pictures-kam.

Intellectual game.

A game "Dangerous Items"

Target. Develop verbal and logical thinking

Short description:

Having laid out toys and drawings with objects in front of the children, the teacher invites the children to determine which objects are dangerous for games and why where these items should be stored. Children tell where dangerous items should be stored. How should you behave if you have such an object in your hands. Is it possible to distract, push a person, if he cuts, sews, nails. What can happen with this

Intellectual game.

A game "Signs"

Target. To teach children to identify the same signs in different objects, to develop logical thinking.

Short description:

cards. We offer a child from 40 cards card. Number of rounds cards

Intellectual game.

A game "What is made of what"

Target. To consolidate children's knowledge about various materials and products made from them. Develop logical thinking.

Short description:

The game is played by 1-10 people. Start better with one round cards. We offer a child from 40 cards pick up 4 suitable ones for it and attach them so that they logically complement the central card. Number of rounds cards- tasks should be increased gradually.

Methodical instructions. For a group of children, the game should be competitive - who will complete the task faster.

Intellectual game.

A game "First Grader Quiz"

Target. Help children prepare psychologically for school, teach them to quickly answer questions. Develop the speed of thinking.

Short description:

Players move in turn, established by agreement or by lot. On his turn, the player rolls the die and moves the chip to the number of squares that has fallen. By moving the chip, the player answers the question cards from the stack of the corresponding color. If the player answered correctly, the turn passes to the next player. If the player answered incorrectly, the player rolls the die and steps back by the number rolled. After that, he immediately answers the question of the color corresponding to the cell. This continues until the player either answers correctly or returns home. That one wins who will be the first to arrive at school.

Intellectual game.

A game "Pick up picture»

Target. Learn to classify objects, call groups of objects with generalizing words, enrich vocabulary. Develop attention, memory, thinking

Short description:

cards cards puts in a separate pile. The leader takes the top card and name it. Players use the classification method to determine whether an item belongs to their map, gives a signal - if the answer is correct, the presenter gives the player card. The first one to cover all areas in his field is declared the winner.

Intellectual game.

A game "Guess the Animals"

Target. To consolidate knowledge about wild animals, their habitat, nutrition. Develop logical thinking.

Short description:

Choose a leader. He stirs the fields and cards and gives each player one field, and cards puts in a separate pile text down. The leader takes the top card and read aloud the text of the riddle on it. If the player who has an image of this animal on the field guessed the riddle and correctly answered questions about him (where he lives, what he eats, what character, then the host gives him a card with a riddle. If a player has made a mistake, the facilitator corrects him, but card puts under the bottom of the pile. The first one to cover all areas in his field is declared the winner.

Intellectual game.

A game "Where is the bread on the table from?"

Target. Learn to sequentially lay out plot Pictures, develop speech, teach to think logically, develop intellectual ability.

Short description:

Choose one of 3 topics to compose a chain (milk, butter or bread).First, an adult, together with the children, lays out a chain, through discussion they choose the correct solution to establish a sequence pictures. Next, the children independently lay out a chain and make up a story on the topic.

Methodical instructions. Try to make any of the chains only in reverse order. Start the story not with the first, but with the last chain pictures.

Intellectual game.

A game "Jolly Luggage"

Target. Learn to classify objects of one group, select words for a certain sound. Develop the flexibility of the mind.

Short description:

The player with the shortest hair goes first, then his neighbor to the left, going clockwise. Each player has 4 actions:

see any card;

put it in its place;

shift one without looking card in place of another;

You can only swap 2 cards.

Actions can be combined in different ways, the main thing is that there should be no more than 4 of them. Less is possible.

The one who was able to lay out the last missing train card, takes this train to itself. The train is a locomotive and 4 wagons.

Methodical instructions.

If you're just looking card She stays lie-reap picture down. If you are changing cards in places, then they must be put pictures up.

Intellectual game.

A game "Read the Word"

Target. Build sound analysis skills and synthesis, the skills of correlating sound with a letter, to contribute to the formation of a smooth, continuous meaningful reading. Develop attention, memory, logical thinking.

Short description:

At the first stage, the facilitator invites the children to highlight the first sounds in the names of the objects depicted on the card, then pronounce the selected sounds, pausing where the empty box is, and name the resulting word. At the second stage, you can ask the children to read the word on the game card, find the missing letter and put a chip with this letter on an empty square. At the third stage, invite the children to find the missing letter and mark it with a chip with the desired letter. And at the last stage, at the signal of the leader, the players pick up chips with letters and put them on an empty window. The team that completed the task first reads the words and becomes the winner.

Intellectual game.

Story «»

Target. Teaching children to speak "thin" voice and low voice. Developing the ability to raise and lower the tone of the voice.

Short description:

The teacher begins to tell, accompanying his speech with a display on the flannelograph of the corresponding figurines: “In the morning, early in the country, we went out for a walk. Hear someone thinly squeaks: "wee-wee"(makes an onomatopoeia "thin" voice). We look, this is a chick sitting on a tree and squeaking; waiting for his mother to bring a worm. How thin is the chick squeaking? ( "Pee-pee-pee".) At this time, the bird flew in, gave the chick a worm and squeaked: "wee-wee-wee" (pronounces onomatopoeia in a lower voice). How did the mother bird squeak? ( "Pee-pee-pee".)

The bird flew away and we moved on. We hear someone at the fence thinly screaming: "Meow meow meow"(makes an onomatopoeia "something" voice). And a kitten jumped out onto the path. How did he meow? (Children reproduce the model of the teacher.) He called the mother cat. She heard, running along the path and meows:

"Meow meow meow"(speaks "Meow meow" lower voice). How did the cat meow? ( "Meow meow meow".)

And now, children, I will show you who came to visit us. The teacher takes out the cat, shows how she walks on the table, then sits down. How does a cat meow? Children lower their voices They say: "Meow meow meow".

Then the teacher takes out a kitten, a bird, a chick, and the children imitate their voices.

Methodical instructions. Make sure that the children do not scream, but speak calmly, raising and lowering their voice within the limits accessible to them.

Children are the flowers of our life. And the future of our children depends only on us. Parents and teachers have a great responsibility - to teach the child to be independent, sociable and, of course, a kind and sympathetic person. Our goal is to develop the mental and physical abilities of the child. This can be facilitated by intellectual and educational games for children.

It is high time for adults to understand that educational games for preschoolers and children elementary school It's not just about having fun. While playing, the child not only receives a lot of positive emotions, but also gains experience in communicating with peers, develops various abilities. Joint entertainment teaches children friendship and mutual assistance, make up for the lack of communication between peers.

The development of personality, self-control, the early formation of intelligence, the assimilation of knowledge, abilities and skills occurs during an intellectual game in the room (learning letters and numbers in early development groups, riddles, board games, quizzes with a well-thought-out scenario). Toddlers of preschool age and students up to 7-10 years old will benefit from outdoor exercises in the yard, especially if their parents take part in this.

Studies by psychologists around the world have long proved that a person who did not have the opportunity to communicate and have fun with other children in childhood will not be easy to find mutual language with the surrounding world. The early development of many complexes and intellectual deficiency is explained by the lack of communication between preschoolers and elementary school children under 10 years of age with their parents and peers.

Intellectual abilities grow through early exposure to concepts such as letters and numbers. Puzzles and riddles, board games and intellectual quizzes with an interesting scenario will undoubtedly captivate children 7-10 years old and preschoolers. Indoor exercise, as well as outdoor activities, have a beneficial effect on the intellectual growth and strengthening of immunity in children of preschool age and up to 10 years old.

There are many educational games for preschoolers and children from 7 to 10 years old. These can be quizzes, children's board and educational games, as well as outdoor outdoor activities.

Quizzes for younger students


Participation in quizzes makes a tangible contribution to the development of children's abilities:

  1. Attention develops;
  2. non-standard thinking is developed;
  3. vocabulary increases;
  4. horizons are expanding.

Scenarios, topics and questions of quizzes for preschoolers and children of primary school age can be very diverse: about the world around us, about space, history, sports, plants, animals, books and literary characters. It can be a team game or every man for himself. You can take popular programs from television screens into service.

In order to interest elementary school children in participating in a quiz, it is worth thinking over its course to the smallest detail:

  • captivating scenario;
  • colorful design;
  • interesting prizes;
  • musical pause.

It is important that the game is short (30 to 60 minutes), as children's body quickly tired of the monotony.

Examples of questions for the quiz "About everything in the world:

  • What instrument shows the time? (watch).
  • Which month is the shortest in the year? (February).
  • The most dangerous fish of the seas and oceans? (shark).
  • All in thorns, but not a hedgehog? (cactus).
  • What do thunder and lightning portend? (rain).

Questions and answers to the quiz "Krylov's Fables":

  • How many fables did I. Krylov write? (about 200).
  • On which tree did the crow sit with a piece of cheese? (on spruce).
  • Who sang the red summer? (dragonfly).
  • What were Cancer, Pike and Swan going to do? (carry a cart).
  • How many musicians are in the quartet? (four).
  • Who do you think the donkey sings better - the nightingale or the rooster? (rooster).

Logic test! 5 simple questions

Indoor games (in the classroom or at home)

The age-old question - what to do with the kids at school breaks indoors? Or how can parents diversify the home leisure of a preschooler and schoolchild up to 10 years old, when there is bad weather outside? Children under 6 can learn letters and numbers. Puzzles and board games will come to the rescue:

  • Checkers and chess - teach schoolchildren to think logically and calculate actions several moves ahead;
  • children's lotto or dominoes - develop logical thinking and fine motor skills, contribute to the study of letters and numbers;
  • printed "walkers" - instill imagination, discipline and form various abilities
  • the word game is able to captivate both adults and children: the driver calls any noun, and each subsequent player names the word with the letter that ended the previous word.

In this way, you can play “cities”, “fruits and vegetables”.

In between lessons, sedentary indoor games designed for quiet leisure and having a beneficial effect on the psyche will be very useful and exciting for children of primary school age (7-10 years old):

  • “Spoiled phone” - the children take turns saying a hidden word in their ear. The leader's task is to ensure that this word reaches the closing player without changes, in its original form;
  • “Spoiled fax” - the rules are similar to the “telephone”, only the players sit with their backs to each other and each draws on the player in front of him an image that must reach the end of the chain without changes;
  • “Associations” is a fun intellectual game that develops ingenuity and ingenuity. Children are divided into two groups. One team thinks of a word that the second is trying to guess while one of the players depicts it with the help of movements and facial expressions;
  • “Ring” - the players sit in a row, fold their palms in a “boat”, and the leader quietly puts a small object (coin or ring) to one of the participants. The chosen one needs to quickly run away from the other players so as not to be caught.

In the school premises or at home, children can play under the guidance of adults or on their own.

outdoor games

It's no secret that active games in the yard are good for kids. Fresh air, the sun's rays, so necessary to strengthen the immune system - this is something that cannot be obtained in sufficient quantities indoors. Frequent colds are due to lack of physical development child. Playing outdoor games on the street, children of preschool and school age become hardened, develop manual dexterity and learn to act as a team, taking into account the interests of their comrades.

In the yard, children can play, for example, such games:

  1. hide and seek;
  2. tags;
  3. catch-up or “in kvacha”;
  4. “Cossacks-robbers” is a fun team game full of adventures;
  5. “The sea is worried” - at the moment when the leader finishes reading the rhyme, all the guys should freeze in the position in which they find themselves. The first one to move takes the lead.

Fun educational ball games will appeal to everyone without exception - both parents and their children:

  • Volleyball;
  • "bouncers";
  • "Hot potato";
  • “Edible-inedible” - the leader throws the ball to each player in turn, while naming an object. The new host becomes the one who caught and ate the “inedible”.

It will also be exciting and beneficial for health and for improving physical abilities, riding roller skates, skateboard, scooter or bicycle. And it is better to do this together with parents - the lack of communication with them has a bad effect on the self-esteem of the child.

Cognitive and educational games

It has long been a known fact that any information presented in a playful way is perceived and assimilated by children of any age much better than in the classroom. Kindergarten and elementary school students may be interested in:

  • Puzzle;
  • puzzles;
  • Crosswords;
  • labyrinths;
  • confusion;
  • games - “rpg” (with chips and a cube).

While playing, the child receives many skills and abilities that will undoubtedly be useful to him both in his studies, and in communicating with friends, and in adult life:

  1. logical judgment;
  2. attention;
  3. memory;
  4. imagination;
  5. fine motor skills;
  6. attentiveness;
  7. observation;
  8. quick wits.

Schoolchildren and pupils of the senior group of the kindergarten are recommended to read cognitive literature, which contributes to the comprehensive development of thought processes. The lack of information is one of the reasons for the inhibition of the growth of the child's abilities.

The younger generation will bring tangible benefits and educational computer programs. With their help, the study of letters, numbers, multiplication tables, foreign languages, grammar rules will turn into an exciting and educational game. However, one should not get too carried away with virtual learning - long-term indoor computer classes can harm the child's body.

Children's games for the development of memory

What is memory is a mirror reflection of the experience and knowledge gained earlier. For the development of memory, there are many entertaining exercises, manuals and games with an interesting scenario.

  • exercise for training visual memory“Describe what you saw” - the child studies the illustration for half a minute, and then retells in detail what he remembered. After the story, show the picture again and point out the missing points.
  • Exercise for training the logical memory “Shifters” - the child says the word, and then - spells it backwards. To begin with, it is recommended to use small words consisting of three or four letters.
  • Game for the development of memory "Remember" - at least five players take part. The topic is discussed, for example: plants. The first player calls the word, then the second repeats this word and names his own. And so on.

Reading various children's literature contributes to the development of verbal-logical memory. It is important to control that the child, after reading a story or fairy tale, can retell the content of what he read as accurately as possible. It might not work the first time. But do not despair - "patience and work will grind everything"!

Start small - let your child, for starters, retell at least one paragraph. And then you can move on increasing. Just do not overload the child, so as not to discourage the desire for knowledge. A walk in the yard after intellectual exercises indoors will benefit children of any age - the lack of fresh air has a detrimental effect on a growing organism.

A lot of computer games for children of preschool age and up to 10 years old are aimed at early memory development. But remember - the main thing is not to overdo it with it.

conclusions

Memory, imagination, mindfulness, logical thinking and other indicators of development are the intellectual abilities of a person. They need to be developed from early childhood to form a full-fledged personality - this is the main goal for parents.

Therefore, let the child “grow” and help develop fully - learn letters and numbers with him, keep him interesting board games indoors, ask riddles, encourage communication with peers. Learn to distinguish the bad from the good.

Do not let the weak and the weak be offended. Set an example of good behavior in society. Connect your offspring to the joint cleaning of the apartment or to the care of the garden. Support all the aspirations and undertakings of the child.

Educational games for children